Usage:

To extract WADs:

Drag the WAD to the icon on the iconbar.
Then drag the directory where you want it to go.

To put them back together:

Drag the directory to the icon on the iconbar.
Then drag the WAD...

I take no responsibility for this deleting/destroying/corrupting
any files. Make sure you have a backup of all the files before
starting to extract/put back together.

Improvements by Chris Bazley (16th March 2002):

- Correctly writes reads and writes DeuSF-style patch sprites/flats/walls (in directories PWALLS, PMONSTER and PFLOORS)
- Uses Steven Haslam's sliding heap module to avoid polluting the RMA
- Translates '/' in filename to '\' in lump name - this allows inclusion of Arch-vile graphics in a PWAD and extraction of the Doom II IWAD.
- No longer hogs computer by processing data regardless of poll code returned.
- Removed assumption that non-0 size lumps are data (apparently some naughty labels can be non-0)
- Added recognition of Doom II's CWILVxx and BOSSBACK graphics lumps

Note:

Unrecognised data lumps (e.g. Heretic & Hexen) are extracted to the root directory. This is the inverse of DOOMFS's behaviour, which relies on recognising all non-graphics lumps and puts the rest in GRAFIX.

Contacting Alex Macfarlane Smith
--------------------------------

E-mail: alex@archifishal.co.uk
WWW:    http://www.archifishal.co.uk/


Contacting Chris Bazley
-----------------------

E-mail: chrisbazley@bigfoot.com
WWW:    http://www.bigfoot.com/~chrisbazley/

